Saturday, April 18, 2009

Updates for the last couple weeks

I have been very bad about updateing this blog the past couple weeks. Our lead programmer did order the X11 books, and will begin workinng on a fix for the menu issue that is shown in the screenshots on the website. I have unfortunatly been busy with a lot of real life stuff that I will not bore you with here.

Suffice to say, I did go to take a look at an art school. Not that I think a lot of formal art training is nessesery to make this game look good or anything like that, but when you have degrees in something then you can thrown your weight around. There are a lot of people in this world that only care about prestiege and letters after your name. Not that any of those types would want to look at or work on this project anyway.

I have to say I was really impressed with the student works. They seem to understand, just like the developers behind World of Warcraft, that the concept is more even more important than the execution. You have to make it appealing. The old "lets try to make everything realism" is dead. You don't just make graphics "better and better" by increasing technical skill, machine hardware demands and realism, like some physics major would like to believe. What is ultimately more important, espeacially in games of this sort, is to communicate a certain feel to the player of the game. Artwork is supposed to evoke emotion, not just try to be a blind copy of something that has been done beforehand by someone else elsewhere.

Eventually, I do plan to have other artists on the project, the look and feel of this game is pretty easy to create for so that I think even a newbie could make good looking tiles. I'm not trying to overdo the shading to make it seem like you just stepped into a photograph. If I was going for that, I would just photograph the stuff I wanted in game rather than waste time drawing it out, cut it, resize and paste it. Why go through all the drawing trouble anyway then?

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