Sunday, December 30, 2012

Gathering Skills

The time has come to make this game fun, and by fun, I mean not just some beautiful fork of Crossfire, but rather it's own game with its own game mechanics.  One of the major things missing from Wograld, that was never in Crossfire is gathering skills.  By that I mean things such as fishing, lumberjacking, and mining.  Other rpgs have had other various gathering skills such as farming, herbalism (or the picking of herbs), hunting (for animal parts) and skinning (animal and monster hides) and enchanting (removing magic essence from items).

We simply have to make maps that allow players to use the skill on certain spots and gather resources, then, when the skill gets high enough, they can gather different resources.  The resources could be used in crafting, but for now, we could have ways to sell them to npcs.
The crafting system is sort of a separate system and could use parts from gathering skills and parts from other things gotten elsewhere.

Friday, December 21, 2012

Omg Trees!

A week ago, I made some trees and added them to the project. Now, walking through the forest, I feel like I am walking through a dream world.  Even though several other tiles still need to be replaced, game play needs to be changed, and maps need to be made, the trees themselves give it something special.

The strange part is, when I made them, I worried they were the wrong shape. I worried the trees were too round or too triangular. I spent a lot of time working on getting the colors to give it a certain feel.   I did basically 3 trees, but two of them have ground tiles attached for a total of five trees.

I think my art style has been improving and I use highlighting in different colors to get certain effects, like a gradient of different shades of green.  They look better in the game then they do here because of the way tiles all interconnect with one another.