Monday, March 24, 2014

Spawning New Developers

Sometimes, it just takes too long to attract new developers to the project so we tried spawning them.  Now that I look back at it, it might have actually been faster to just do it this way all along.  Its very simple, take a male and a female developer, and then mix some genetic code.  Bake in the womb for 9 months, and then train the new little nurseling to like wograld development.  Who knows though, it might not actually work as well as I hoped, because he already fusses during lectures about free software at a certain time of day.
Another problem with this though, is preparing for his arrival took a lot of time away from working on the project.  I also put my web cartoon at www.jastiv.com as a higher priority than working directly on the project, partly because I could see measurable progress every time I worked on it, and also because I ended up making graphics for the web cartoon anyway I could reuse in the game.  The lead programmer has continued to make several commits, but I've really not written much in this space in a while.