Monday, January 31, 2011

Crowns


Here is one of the crowns I made yesterday. I really enjoy making pixel art even though it does not always come out as the way I would like. 64x64 is not a lot of room to work with, so I try to make the best of it.
Originally crossfire had several crowns. When I forked the project, the new tiles are 64x64 instead of 32x32. I still have not tested it in game to see how it would look.

Monday, January 24, 2011

Art Tiles = Project Motivation

While the editor bug is still there and taking a long time to find, at least I am making some progress in the game. I have been working on the art tiles. The new tiles are the 45 degree isometric perspective. While many of the tiles have already been replaced, some have not. Also, some of the old perspective tiles when converted to the new perspective do not look good, although they did not look good in the old perspective either.
Our lead programmer says that seeing the new tiles gives him motivation to sit down and find the bugs.
I went back to an old message forum to read my ancient post about recruiting Wograld developers. No one there was interested. Not only that, but someone commented that only insane masochist programmers would want to work on the project. That is the wrong idea. After all, masochism is one of the nine stupidities. So it seems that all over our developers already have the qualities nessessary to complete the fool quests in Wograld.

1) Indescretion. - this blog is prof of that.
2) Lust - I'm lusting after Wograld, I want it so bad.
3) Foolhardiness - Well, if this project kills me, my only hope is some other foolhardy adventurers follow in my footsteps.
4) Paranoia - lead programmer though someone was entering his house, but it is just the furnace.
5) Masochism - Wograld developers have already been labeled as Masochistic. Why else would we spend so much time on it.
6) Vengence - this is revenge for all those times that rpgs like Ultima Online and World of Warcraft did not live up to my standards.
7)Thievery - We copied the code from crossfire, not exactly thievery,
8) Humilation - We have humilated ourselves over and over trying to promote this pre-alpha project.
9) Skepticism - hmm, I don't believe in C programers, oh wait...

Sunday, January 23, 2011

Squashed Bugs or Sqaushed Egos?

Every so often it gets tempting to start doing something else instead of the difficult Wograld project. Even to this day, I do not consider myself a very good programmer. Sure, I did some C programming, and I have written some text based programs, that were mostly made of other programs stuck together with the variables renamed. Unfortunately, when it comes to basic things like understanding how C reads and writes to files, as well as how to use the x11 libraries in the code, I still lack understanding. Instead, I have been relying heavily on my lead programmer, a man with an ego problem (his problem being a lack of ego rather than, like most programmers, having a giant ego) to fix the bugs.


He has been stuck for a long time on the editor bug.
The editor crashes when you use it and try to scroll down. Also, some of the tiles do not appear like they should, instead they blank out the other tiles when they try to appear on the screen. Instead of having my describe it to you, you should actually just download the latest cvs release, as well as the old crossfire maps, and test it out to see what I mean.
I would like to put the bug out there for others to solve, but I worry it will hurt his poor ego. I'm sure he does not want to read this blog where I talk about him and his problems with self esteem.