Monday, January 24, 2011

Art Tiles = Project Motivation

While the editor bug is still there and taking a long time to find, at least I am making some progress in the game. I have been working on the art tiles. The new tiles are the 45 degree isometric perspective. While many of the tiles have already been replaced, some have not. Also, some of the old perspective tiles when converted to the new perspective do not look good, although they did not look good in the old perspective either.
Our lead programmer says that seeing the new tiles gives him motivation to sit down and find the bugs.
I went back to an old message forum to read my ancient post about recruiting Wograld developers. No one there was interested. Not only that, but someone commented that only insane masochist programmers would want to work on the project. That is the wrong idea. After all, masochism is one of the nine stupidities. So it seems that all over our developers already have the qualities nessessary to complete the fool quests in Wograld.

1) Indescretion. - this blog is prof of that.
2) Lust - I'm lusting after Wograld, I want it so bad.
3) Foolhardiness - Well, if this project kills me, my only hope is some other foolhardy adventurers follow in my footsteps.
4) Paranoia - lead programmer though someone was entering his house, but it is just the furnace.
5) Masochism - Wograld developers have already been labeled as Masochistic. Why else would we spend so much time on it.
6) Vengence - this is revenge for all those times that rpgs like Ultima Online and World of Warcraft did not live up to my standards.
7)Thievery - We copied the code from crossfire, not exactly thievery,
8) Humilation - We have humilated ourselves over and over trying to promote this pre-alpha project.
9) Skepticism - hmm, I don't believe in C programers, oh wait...

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