Tuesday, February 17, 2009

Skill based rpgs vs Class based rpgs

I was discussing last night with our wograld project unix guru last night. She says that she prefers class based rpgs to skill based rpgs. She thinks it is preferable to have classes in games such as mage, cleric, warrior, rogue etc, I on the other hand, prefer skill set based games, where every character can chose different skill sets to make their own templates. The reason I prefer skill sets is that I hate in multi player waiting around to see that you have certain types of characters in order for your party to work such as healer, or tank, or worse yet, a mage or warlock to transport your characters from place to place. I believe that there are certain skills every character should have, rather than to speacilize to much. The skills I believe are essential are healing, and transportation in most games.

She mostly plays single player games such as never winter nights, where you have a party of adventurer to cover the skills you don't have or you simply play the game a certain way based on the class you have, rather than worrying about other players and what skills they have. This maybe biased her against skill based systems, but she believes that applies to real life as well, and that people should speacilize like in doing certain chores around the house. But then I point out, what if someone gets too sick to do the chores anymore. Then the other person doesn't know what to do and the whole places gets messy, the dishes don't get washed or the bills don't get paid. This is why I believe that there are certain things everyone must know regardless of their skills.

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