Also I have been trying to learn gdb. For those who are unfamiliar gdb is the Gnu Debugger. I got tired of waiting for my knight in shining armor, my prince charming (well actually my evil wizard) to debug the code. So there are two major map editor bugs (possibly more) are still there to be found and fixed. They are
1. segmentation fault crash when you move a scroll bar
2. some of the tiles do not show up correctly, they appear to be blocked out by other tiles although this works perfectly in the client.
As always new contributors are welcomed.
Wograld is a free-software, 2d, multi-player online roleplaying game based currently on the crossfire engine. Development is, unfortunately, done by developers, supernatural entities that seem to posses software users and force them to hack away writing software code for hours on end.
Saturday, February 26, 2011
Artwork commit and gdb
Recently I did a big artwork commit to the project. So for those of you who wanted to see all the new tiles, you can go ahead and access the cvs and get the latest arch. (Yes, it is working on sourceforge for now, but who knows for how long) I also edited the admin install yet again. Please let me know if the directions for installing the server and client in linux are unclear.
Labels:
artwork,
bugs,
code,
docuementation,
programmers,
sourceforge,
version control
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment