Wograld is a free-software, 2d, multi-player online roleplaying game based currently on the crossfire engine. Development is, unfortunately, done by developers, supernatural entities that seem to posses software users and force them to hack away writing software code for hours on end.
Friday, December 7, 2018
Wednesday, November 21, 2018
Wograld Alpha 0.1.0 newbie tower
I want people to know that, yes, I did release a video on the awesomeness of my
game development. These days it seems everyone wants videos, so alright, here is video. Go clone the git right now , read the README, compile, run and start playing!!! Alpha testers, there is still time to get involved and shape the future of
this game.
Friday, October 12, 2018
Gitting up to date
Wow, I know it has been quite some time since I updated this blog. Believe it or not, I actually am continuing to work (well, a bit on and off) on the project. As of this year, we made the long in coming move of moving to git. Sourceforge ended CVS support back in November, and that is what prompted our decision (well, actually my decision to change. At first I wasn't sure, should I import all the 10+ years of project history with all the *** in it or, just start over fresh with the latest stuff. I decided to leave all the old *** out, because its just not really useful to new developers anymore. This project has come a long way since the half-baked fork of crossfire days. So much artwork has been replaced. I redid some folders to make it more newbie friendly (no more separate arch folder for the server, and the new music files, are naturally included with the client.) I realize I don't have to stick to the old and poorly thought out conventions from the old game.
So once I switched to git, we have been making regular commits, and git isn't really that hard to learn. Its actually easier than CVS. I don't bother with all those separate testing directories. I just test it right in my sandbox. It makes it so much easier. I just simply don't include changed files that don't need to be included, and check with git status to make sure I included all the right files and none of the wrong ones before I commit.
We have done a lot. A lot of artwork, a lot of music, a lot of code, but there is still much more to do.
So once I switched to git, we have been making regular commits, and git isn't really that hard to learn. Its actually easier than CVS. I don't bother with all those separate testing directories. I just test it right in my sandbox. It makes it so much easier. I just simply don't include changed files that don't need to be included, and check with git status to make sure I included all the right files and none of the wrong ones before I commit.
We have done a lot. A lot of artwork, a lot of music, a lot of code, but there is still much more to do.
Labels:
artwork,
code,
crossfire,
git,
music,
sourceforge,
version control
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